Completely untested, but it would be much simpler (and more 
adaptable) if you used a behavior without a case statement like this:


property spriteNum  -- automatically given the value of the current sprite
property pName  -- name calculated in beginSprite below, once


on beginSprite me
   pName = sprite(spriteNum).member.name
end

on mouseEnter me
   member("guiRollover).text = "The planet you are currently on or 
orbiting is " & pName
end

You probably want to add:

on mouseLeave me
   member("guiRollover).text = ""
end


Irv

At 1:08 PM -0500 7/24/02, <[EMAIL PROTECTED]> wrote:
>Sorry about the no subject
>
>>  -----Original Message-----
>>  From: [EMAIL PROTECTED]
>>  [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Terry
>>  Sent: Wednesday, July 24, 2002 1:06 PM
>>  To: [EMAIL PROTECTED]
>>  Subject: <lingo-l> (no subject)
>>
>>
>>  Can someone show me the way to find the member name of the sprite
>>  when this
>>  rollover is done?
>>  Is there a way to use that name in my case statement?
>>
>>  on mouseEnter me
>>      set currentSprite = the rollover
>>      case currentSprite of
>>              13:member("guiRollover").text = "The planet you are
>>  currently on or
>>  orbiting"
>>              7:member("guiRollover").text = "The planet you are
>>  currently on or
>>  orbiting"
>>              -- there are many more choices
>>      end case
>>  end
>>
>>
>>  Thanks,
>>  Eric Terry
>>  Programmer/Analyst
>>  Web Services
>>  Gameport.com
>>  913-663-9437
>>
>>  [To remove yourself from this list, or to change to digest mode,
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>>
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-- 

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