The easy way is to use the same lingo that you have on the sprite itself,
except change this line:
sprite(me.spritenum).member=member(getat(mylist2,myval))
to reflect the channel number of the sprite you want to change (for example,
if channel 4):
sprite(4).member=member(getat(mylist2,myval))
Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054x29
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 10, 2003 8:56 AM
Subject: <lingo-l> (no subject)
Hi - just a small problem that im hoping someone will be able to solve for
me
At the moment I have a list behaviour which i am using to rotate through a
number of sprites as you you click on it with the mouse - this is using the
following lingo
global mylist2
on startmovie
mylist2=[]
mylist2=["blob", "bubble", "square", "star", "sun", "white"]
end
-------- this first piece is a movie script.
global mylist2,myval
on beginsprite me
myval=1
end
on mouseup me
sprite(me.spritenum).member=member(getat(mylist2,myval))
if myval<mylist2.count then
myval=myval+1
else
myval = 1
end if
end
------- and i have applied this to the first sprite to get at the list.
it does work as when i click on the sprite it moves onto the next sprite in
the list ( as it should)
however i need this to happen when you click on a remote sprite
eg - there is a button at the bottom of the screen that makes the sprite in
the middle of the screen run through the list - while the button remains the
same.
however i have no idea where to start on the lingo for this button.
Any help would be greatly appreciated - many thanks in advance
-Damian
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