Retarded question - how would you do dynamic bitmap text? The only way I thought it could be done was using a text.member.image; is there in fact a way to do it in a bitmap?
On Thu, 26 Sep 2002, Robert Tweed wrote: > ----- Original Message ----- > From: "Jeremy" <[EMAIL PROTECTED]> > > > > Which renders faster, a text media element or a field? > > I'd stab a guess a fields because they have less complex rendering options, > but if it's really speed critical you shouldn't use either: use bitmap text > instead. This is what most people do in game overlays because text/fields > just update too slowly and kill the framerate. > > - Robert > > [To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/lingo-l.cgi To post messages to the list, email >[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for >learning and helping with programming Lingo. Thanks!] > [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
