Retarded question - how would you do dynamic bitmap text?  The only way I 
thought it could be done was using a text.member.image; is there in fact a 
way to do it in a bitmap?


On Thu, 26 Sep 2002, Robert Tweed wrote:

> ----- Original Message -----
> From: "Jeremy" <[EMAIL PROTECTED]>
> 
> 
> > Which renders faster, a text media element or a field?
> 
> I'd stab a guess a fields because they have less complex rendering options,
> but if it's really speed critical you shouldn't use either: use bitmap text
> instead. This is what most people do in game overlays because text/fields
> just update too slowly and kill the framerate.
> 
> - Robert
> 
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