----- Original Message -----
From: "Luke" <[EMAIL PROTECTED]>
>
> > Just out of interest, what method do you use to render your fonts? Do
you
> > grab them from text members, or use a proprietory font-rendering method?
I'm
> > just curious about how the "Lingoworkshop Pixel Fonts" differ from
bitmap
> > glyphs.
>
> Its just a script which loops through a big list of lists to write out the
> text using setpixel (nothing too clever). For small font sizes without
> anti-aliasing (so pixels or just on or off), its surprisingly fast (faster
> to draw text on stage than using #text or #field sprites). For fonts with
> alpha and antialiasing, its the same basic approach - but with some
scaling
> and dithering done on an offscreen buffer.

How does the setPixel approach compare to using alpha bitmaps and
copyPixels? I thought setPixel was comparatively very slow.

- Robert

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