Jeremy wrote:
> I've found the issue I was having. Suppose you have 2 separate text
> members out on the stage in the same spot, the difference is that you
> use lingo to turn on/off visibility when needed. Well, if both have
> hyperlinks one of them will interfere with the other, in my case the one
> on the lower # sprite channel would register hyperlink clicks after the
> first click(since clicking on the hyperlink populated the 2nd member
> with text & hyperlinks, AND even though the first was had visibility
> off. I got around it by moving the invisible sprite offstage. There also
> seems to be an bug with scroll bars sticking around if you have code
> turning visibility on/off of text members. The sprite channel will
> clearly be off but the scroll bar remains, even though you cant click on
> it.

Hi Jeremy,
Scrollbars are always Direct To Stage so they don't blend to 0 , you will
need to use a custom scroller (one in the library I think or plenty of
examples on DOUG or Mediamacros) or simply put the sprite offstage as your
doing now.
Sounds like your hyperlinkclicked code is in a framescript.
I tend to put it in a behaviour so that the call is at a spritelevel.
ie. on hyperlinkclicked me, linktext
case linktext of
blah: do something
blahblah: do something else
end case
end

HTH
Brad


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