Jeremy wrote: > I've found the issue I was having. Suppose you have 2 separate text > members out on the stage in the same spot, the difference is that you > use lingo to turn on/off visibility when needed. Well, if both have > hyperlinks one of them will interfere with the other, in my case the one > on the lower # sprite channel would register hyperlink clicks after the > first click(since clicking on the hyperlink populated the 2nd member > with text & hyperlinks, AND even though the first was had visibility > off. I got around it by moving the invisible sprite offstage. There also > seems to be an bug with scroll bars sticking around if you have code > turning visibility on/off of text members. The sprite channel will > clearly be off but the scroll bar remains, even though you cant click on > it.
Hi Jeremy, Scrollbars are always Direct To Stage so they don't blend to 0 , you will need to use a custom scroller (one in the library I think or plenty of examples on DOUG or Mediamacros) or simply put the sprite offstage as your doing now. Sounds like your hyperlinkclicked code is in a framescript. I tend to put it in a behaviour so that the call is at a spritelevel. ie. on hyperlinkclicked me, linktext case linktext of blah: do something blahblah: do something else end case end HTH Brad [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
