First I'll explain my project and then I'll ask my question (which is whether to use a timeout object or a frame script).
I'm creating an application to simulate a 16 channel audio mixer, where the user/student has a ten minute video clip with sixteen channels of audio, and they can record their mixing of the audio (I'm using 16 QT sprites for the audio channels). The "recording" is saved in arrays (one for each mixer channel) containing the movieTime of a slider movement and the locV that it moved to. Now, the question is, when the teacher or student plays back this "recording", and the application has to compare the arrays with the current movietime to know when to move the sliders and change the volume, should I use a timeout object to compare the values every interval, or should I use a cycling frame script (both would cycle at about 15 fps)? Does one take less memory than the other? Charlie Fiskeaux II Media Designer The Creative Group www.cre8tivegroup.com 859/858-9054x29 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
