First I'll explain my project and then I'll ask my question (which is
whether to use a timeout object or a frame script).

I'm creating an application to simulate a 16 channel audio mixer, where the
user/student has a ten minute video clip with sixteen channels of audio, and
they can record their mixing of the audio (I'm using 16 QT sprites for the
audio channels).  The "recording" is saved in arrays (one for each mixer
channel) containing the movieTime of a slider movement and the locV that it
moved to.

Now, the question is, when the teacher or student plays back this
"recording", and the application has to compare the arrays with the current
movietime to know when to move the sliders and change the volume, should I
use a timeout object to compare the values every interval, or should I use a
cycling frame script (both would cycle at about 15 fps)?  Does one take less
memory than the other?

Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054x29


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