Fabrice
On Monday, February 3, 2003, at 12:27 PM, MMCR wrote:
Woking on the PC I had this problem many years ago as there was no PC
software for putting cue points into a QuickTime file back then (and
still today I think). So I approached it from a Lingo level and wrote a
behavior that simulates the effect of cuepoints by just using counting
the amount of time the QT sprite has been playing. Works very well and I
have used it on several CD-ROM projects to great effect. It also removes
the messy business of having to edit in the QT CuePoints in the first
place!
-- Wait for QuickTime cue point in seconds
-- Written by Kevin Boyd 11 Nov 99 [EMAIL PROTECTED]
-- Put on a QT sprite
property spriteNum
property myCuePoint -- in seconds
on exitFrame me
myMember = sprite(spriteNum).member
myScale = the digitalVideoTimeScale
myMovieTime = sprite(spriteNum).movieTime
if myMovieTime < (myCuePoint* myScale) then
go to the frame
end if
end
on getPropertyDescriptionList me
set p_list = [ \
#myCuePoint: [ #comment: "Number of seconds to wait:", \
#format: #float, \
#default: 1.0] \
]
return p_list
end
on getBehaviorDescription
return "Simulates waiting for a Quick Time Cue Point"& RETURN &
"Parameter: Number of seconds to wait"
end
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