Umm... I think several people mentioned that the way to get the name of a
cast member like that is:

put sprite(59).member.name
-- "myCastMemberName"

Am I understanding the question correctly?

~Mathew

----- Original Message -----
From: "Simon Wheatley (lists)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, March 11, 2003 3:39 PM
Subject: Re: <lingo-l> sprite().member


> Sorry, this is badly explained. I want to be able to do this:
>
> sprite(59).member = "myCastMemberName"
> put sprite(59).someProperty
> -- "myCastMemberName"
>
> ----- Original Message -----
> From: "Simon Wheatley (lists)" <[EMAIL PROTECTED]>
> To: "Lingo-L" <[EMAIL PROTECTED]>
> Sent: Tuesday, March 11, 2003 8:05 PM
> Subject: <lingo-l> sprite().member
>
>
> Hello
>
> Is it possible to get the text name of a cast member? Ie I can say:
>
> sprite(59).member = "myCastMemberName"
>
> Can I then extract "myCastMemberName" given a sprite channel number?
>
> Thanks
>
> Simon



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