Thankyou all. ----- Original Message ----- From: "Mathew Ray" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 11, 2003 9:33 PM Subject: Re: <lingo-l> sprite().member
Umm... I think several people mentioned that the way to get the name of a cast member like that is: put sprite(59).member.name -- "myCastMemberName" Am I understanding the question correctly? ~Mathew ----- Original Message ----- From: "Simon Wheatley (lists)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, March 11, 2003 3:39 PM Subject: Re: <lingo-l> sprite().member > Sorry, this is badly explained. I want to be able to do this: > > sprite(59).member = "myCastMemberName" > put sprite(59).someProperty > -- "myCastMemberName" > > ----- Original Message ----- > From: "Simon Wheatley (lists)" <[EMAIL PROTECTED]> > To: "Lingo-L" <[EMAIL PROTECTED]> > Sent: Tuesday, March 11, 2003 8:05 PM > Subject: <lingo-l> sprite().member > > > Hello > > Is it possible to get the text name of a cast member? Ie I can say: > > sprite(59).member = "myCastMemberName" > > Can I then extract "myCastMemberName" given a sprite channel number? > > Thanks > > Simon [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
