The only way is to 'walk the score' & check each sprite, accumulating a list of frame#,sprite# each time you find a match to the member you are looking for.
why do you need it at run time?
-Buzz
At 9:46 PM +0100 7/26/03, you wrote:
Sorry list
...how to determine if a cast member has active sprites and where in the score (channel and frame) they reside?
In such a rush to get the usual 1001 things done I didn't say that I'm talking obtaining this member usage information using Lingo.
Although thanks for the tip Buzz - that'll save me some time in the future!
Ross
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