Hi Michael,

I would guess that this has to do with how each pixel is represented.  On a 32-bit 
architecture, each integer can be divided into pixels a number of ways neatly: four 
8-bit pixels, two 16-bit pixels, one 32-bit pixel.  To span a pixel across integers 
would be inefficient.  So for
24-bit images, the last 8 bits are simply wasted.  (This is all merely speculation on 
my part.  I don't know how a Director engineer would respond.)

On a different, but related note, try using 1-bit members versus 32-bit.  1-bit will 
animate slower than 32-bit, even though it is 32 times as small.

Regards,

Daniel

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