Hi Michael, I would guess that this has to do with how each pixel is represented. On a 32-bit architecture, each integer can be divided into pixels a number of ways neatly: four 8-bit pixels, two 16-bit pixels, one 32-bit pixel. To span a pixel across integers would be inefficient. So for 24-bit images, the last 8 bits are simply wasted. (This is all merely speculation on my part. I don't know how a Director engineer would respond.)
On a different, but related note, try using 1-bit members versus 32-bit. 1-bit will animate slower than 32-bit, even though it is 32 times as small. Regards, Daniel [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
