> Other than that, 32-bit would be fastest from the point of view of > accessing (quickest to access a 32-bit offset) but it's a pig when it comes > to space.
Space isn't an issue. Performance definitely is. Now, here's the kicker. We're setting the forecolor of the sprite to #FFFF00 (yellow). Yet the member itself is a 1-bit bitmap. Is it possible we're changing the member's depth at runtime? Definitely going to try some tests. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
