> Other than that, 32-bit would be fastest from the point of view of 
> accessing (quickest to access a 32-bit offset) but it's a pig when it comes 
> to space.

Space isn't an issue. Performance definitely is.

Now, here's the kicker. We're setting the forecolor of the sprite to #FFFF00 
(yellow). Yet the member itself is a 1-bit bitmap. 

Is it possible we're changing the member's depth at runtime?

Definitely going to try some tests.

Cordially,

Kerry Thompson
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