Hi Kerry, It's definitely an issue. In one project, I have a white and black bitmap covering the entire stage (and it's a large stage, matching the monitor up to 1400X1050). It is dynamically rendered to connect different elements of a visual data structure. At 1-bit, it was totally unnacceptable, even on a fast machine. At 8-bits, it plays fine.
I've also seen such hits elsewhere. For my text highlighter, I use QuickDraw rectangles. Kind Regards, Daniel [EMAIL PROTECTED] wrote: > > On a different, but related note, try using 1-bit members versus 32-bit. > > 1-bit will animate slower than 32-bit, even though it is 32 times as small. > > Really? I've been using 1-bit bitmaps for my text highlighter, with the belief > that I can resize and reposition them more quickly and reliably than a bitmap > with more color depth. Have I been deluding myself? Performance has been an > issue, but I figured it was just because there was so much Lingo. > > Cordially, > > Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping with programming Lingo. Thanks!]
