Hi Kerry,

It's definitely an issue.  In one project, I have a white and black bitmap covering 
the entire stage (and it's a large stage, matching the monitor up to 1400X1050).  It 
is dynamically rendered to connect different elements of a visual data structure.  At 
1-bit, it was totally
unnacceptable, even on a fast machine.  At 8-bits, it plays fine.

I've also seen such hits elsewhere.

For my text highlighter, I use QuickDraw rectangles.

Kind Regards,

Daniel

[EMAIL PROTECTED] wrote:

> > On a different, but related note, try using 1-bit members versus 32-bit.
> > 1-bit will animate slower than 32-bit, even though it is 32 times as small.
>
> Really? I've been using 1-bit bitmaps for my text highlighter, with the belief
> that I can resize and reposition them more quickly and reliably than a bitmap
> with more color depth. Have I been deluding myself? Performance has been an
> issue, but I figured it was just because there was so much Lingo.
>
> Cordially,
>
> Kerry Thompson

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