> How can I delete a member out of a sprite channel in runtime mode?

First see if this gets you what you want:

sprite(channel).member = 0
updateStage

Why would you physically need to delete the member, other than during a
score recording session?  If that's what you need, look into these:

beginRecording
clearFrame
updateFrame
endRecording

HTH,
Rob

/*********************************
* Rob Wingate, Software Human    *
* http://www.vingage.com         *
* mailto:[EMAIL PROTECTED] *
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