> How can I delete a member out of a sprite channel in runtime mode?
First see if this gets you what you want:
sprite(channel).member = 0
updateStage
Why would you physically need to delete the member, other than during a
score recording session? If that's what you need, look into these:
beginRecording
clearFrame
updateFrame
endRecording
HTH,
Rob
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* Rob Wingate, Software Human *
* http://www.vingage.com *
* mailto:[EMAIL PROTECTED] *
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