Try this in Message window: sprite( 1 ).member = VOID updateStage You have to use updateStage if you want to see any changes on Stage. Szymek [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> removing a member out of a sprite channel John Horn (Home)
- RE: <lingo-l> removing a member out of a sprit... Szymek
- RE: <lingo-l> removing a member out of a s... John Horn (Home)
- RE: <lingo-l> removing a member out of a s... Szymek
- RE: <lingo-l> removing a member out of a sprit... Robert Wingate
- RE: <lingo-l> removing a member out of a s... John Horn (Home)
- RE: <lingo-l> removing a member out of a sprit... Robert Wingate
- RE: <lingo-l> removing a member out of a s... John Horn (Home)
