this does not appear to work, but thanks
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Szymek
Sent: Tuesday, August 15, 2000 10:59 AM
To: [EMAIL PROTECTED]
Subject: RE: <lingo-l> removing a member out of a sprite channel
by lingo:
sprite( channelOfSprite ).member = VOID
where channelOfSprite is an number of sprite you want to turn off
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
John Horn (Home)
Sent: Friday, September 15, 2000 3:35 PM
To: Lingo Group
Subject: <lingo-l> removing a member out of a sprite channel
How can I delete a member out of a sprite channel in runtime mode? I know
this has to be and easy thing to do, but I can't seem to find anything about
it.
Thanks,
John
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]