this does not appear to work, but thanks


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Szymek
Sent: Tuesday, August 15, 2000 10:59 AM
To: [EMAIL PROTECTED]
Subject: RE: <lingo-l> removing a member out of a sprite channel


by lingo:

sprite( channelOfSprite ).member = VOID

where channelOfSprite is an number of sprite you want to turn off

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
John Horn (Home)
Sent: Friday, September 15, 2000 3:35 PM
To: Lingo Group
Subject: <lingo-l> removing a member out of a sprite channel


How can I delete a member out of a sprite channel in runtime mode?  I know
this has to be and easy thing to do, but I can't seem to find anything about
it.

Thanks,
John


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