that didn't do what I need.  the reason I need to remove the member from the
sprite channel:  I am importing a file into a member which is located in a
sprite channel that can then be printed after it has been edited.  When I
import the image into the sprite channel I scale the sprite channel down so
that the image appears to be proportionate to the page.  This is working
good.  within the navigation I have an option to clear the page so that you
can start over.  I delete the member that was imported and put another place
holder in it's spot.  Works fine.  The problem is once a sprite channel has
been scaled it keeps that scale proportion., so if you first import a tall
image, then clear the page and import a wide image the wide image is scaled
wrong.  The solution that I thought would work would be to clear out the
sprite channel, and then reinsert my place holder.  I have tested this
theory, in authoring mode by starting the play head, importing an image,
pressing clear page, stopping the play head, deleted the member in the
channel reinserted the place holder, stated the play head again, and
imported a wider image.

John

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of Robert Wingate
Sent: Friday, September 15, 2000 10:04 AM
To: '[EMAIL PROTECTED]'
Subject: RE: <lingo-l> removing a member out of a sprite channel


> How can I delete a member out of a sprite channel in runtime mode?

First see if this gets you what you want:

sprite(channel).member = 0
updateStage

Why would you physically need to delete the member, other than during a
score recording session?  If that's what you need, look into these:

beginRecording
clearFrame
updateFrame
endRecording

HTH,
Rob

/*********************************
* Rob Wingate, Software Human    *
* http://www.vingage.com         *
* mailto:[EMAIL PROTECTED] *
*********************************/

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