Here's a code snippet:
sprite(18).visible = 0
sprite(37).visible = 1
sprite(18).member = VOID
18 is a bitmap, 37 is my QTVR, and they show up in the same place on the stage.
How can I keep the QTVR from flashing when it's turned on? When I do the
opposite and display a bitmap, there's no flash. Ideas?
-Brad
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