Here's a code snippet:

  sprite(18).visible = 0
  sprite(37).visible = 1
  sprite(18).member = VOID
  
18 is a bitmap, 37 is my QTVR, and they show up in the same place on the stage. 
How can I keep the QTVR from flashing when it's turned on?  When I do the
opposite and display a bitmap, there's no flash.  Ideas?

-Brad

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