What about placing the QTVR sprite
off stage and setting its visible to
true before changing its Loc back to
the stage on a *on prepareFrame* or
*exitFrame* script?
Haven't tried but should work?!
John
Brad Waite wrote:
>
> Here's a code snippet:
>
> sprite(18).visible = 0
> sprite(37).visible = 1
> sprite(18).member = VOID
>
> 18 is a bitmap, 37 is my QTVR, and they show up in the same place on the stage.
> How can I keep the QTVR from flashing when it's turned on? When I do the
> opposite and display a bitmap, there's no flash. Ideas?
>
> -Brad
>
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