What about placing the QTVR sprite 
off stage and setting its visible to 
true before changing its Loc back to 
the stage on a *on prepareFrame* or 
*exitFrame* script?

Haven't tried but should work?!

John



Brad Waite wrote:
> 
> Here's a code snippet:
> 
>   sprite(18).visible = 0
>   sprite(37).visible = 1
>   sprite(18).member = VOID
> 
> 18 is a bitmap, 37 is my QTVR, and they show up in the same place on the stage.
> How can I keep the QTVR from flashing when it's turned on?  When I do the
> opposite and display a bitmap, there's no flash.  Ideas?
> 
> -Brad
> 
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