I'm authoring in D8.
Waitaminute. Could I turn the DirectToStage off, turn the sprite on, then
turn the Direct back on? I'm not sitting in front of my workstation right now, so I
can't test it.
Any other suggestions for solutions are still welcome, though.
On Mon, 18 Sep 2000, Florian Bogeschdorfer wrote:
> Hi Brad,
>
> in D7, I think there is no solution. You could set the directToStage to
> False - then there is no flash, but the VR gets very slow!
> In normal linear QT movies ist was a workaround to export the first
> frame of a movie and put it behind the movie - the movie would still
> flash but You won't see it. You might try that, but it is difficult to
> predict the first frame in a VR.
>
> If somebody has a better idea - i am interested too. What about D8 - is
> it the same?
>
> regards, Florian
>
> Brad Waite schrieb:
> >
> > Here's a code snippet:
> >
> > sprite(18).visible = 0
> > sprite(37).visible = 1
> > sprite(18).member = VOID
> >
> > 18 is a bitmap, 37 is my QTVR, and they show up in the same place on the stage.
> > How can I keep the QTVR from flashing when it's turned on? When I do the
> > opposite and display a bitmap, there's no flash. Ideas?
> >
> > -Brad
> >
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