Hi Brad,
in D7, I think there is no solution. You could set the directToStage to
False - then there is no flash, but the VR gets very slow!
In normal linear QT movies ist was a workaround to export the first
frame of a movie and put it behind the movie - the movie would still
flash but You won't see it. You might try that, but it is difficult to
predict the first frame in a VR.
If somebody has a better idea - i am interested too. What about D8 - is
it the same?
regards, Florian
Brad Waite schrieb:
>
> Here's a code snippet:
>
> sprite(18).visible = 0
> sprite(37).visible = 1
> sprite(18).member = VOID
>
> 18 is a bitmap, 37 is my QTVR, and they show up in the same place on the stage.
> How can I keep the QTVR from flashing when it's turned on? When I do the
> opposite and display a bitmap, there's no flash. Ideas?
>
> -Brad
>
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