Paul, check if you didn't forget the "me" on your sprite's handler, that
could be your answer.

Nope - I didn't forget the me

Here is the exact handler I have

--------------------------------------------------------------
on Change_Sprite_To_Appropriate_Note_Member me

  case pInstrument_Icon_Number of

    1: sprite(me.spriteNum).member="Instrument1_Note"

    2: sprite(me.spriteNum).member="Instrument2_Note"

    3: sprite(me.spriteNum).member="Instrument3_Note"

    4: sprite(me.spriteNum).member="Instrument4_Note"

  end case

end Change_Sprite_To_Appropriate_Note_Member
--------------------------------------------------------------

Even though it works fine now replacing me.spriteNum with the
currentSpriteNum, I am still curious as to why it doesn't work with
me.spriteNum!


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