Paul, check if you didn't forget the "me" on your sprite's handler, that
could be your answer.
Nope - I didn't forget the me
Here is the exact handler I have
--------------------------------------------------------------
on Change_Sprite_To_Appropriate_Note_Member me
case pInstrument_Icon_Number of
1: sprite(me.spriteNum).member="Instrument1_Note"
2: sprite(me.spriteNum).member="Instrument2_Note"
3: sprite(me.spriteNum).member="Instrument3_Note"
4: sprite(me.spriteNum).member="Instrument4_Note"
end case
end Change_Sprite_To_Appropriate_Note_Member
--------------------------------------------------------------
Even though it works fine now replacing me.spriteNum with the
currentSpriteNum, I am still curious as to why it doesn't work with
me.spriteNum!
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