Guran said
"on myOwnHandler me"
"is not the way to use the me parameter. "me" can only be used
together with for example "mouseDown", "mouseEnter" etc.
Thanks Guran
Wow! I have been using me like this for years - I am sure all my lingo books
use this convention!
For example in "Advanced Lingo For Games" pg 92
--
on randomizePieces me
end
--
Can someone please confirm if what Guran is telling me is infact true and I
have been writing dodgy code for years?
Btw Guran - RE: And a coding tip for you my friend:
I did know I could dynamically create the names of the members - these are
only temporary names. In the final version I will be replacing the names
with more meaningful names that are not based on a number based naming
system.
But thanks for pointing it out anyway.
Paul
on Change_Sprite
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
Behalf Of guran
Sent: Tuesday, September 26, 2000 1:49 PM
To: [EMAIL PROTECTED]
Subject: Re: <lingo-l> Whats the difference? the currentSpriteNum and
me.spriteNum
Now, there you have it:
"on myOwnHandler me"
is not the way to use the me parameter. "me" can only be used
together with for example "mouseDown", "mouseEnter" etc.
And a coding tip for you my friend:
---------------------------------------------------------------
on Change_Sprite_To_Appropriate_Note_Member
sprite(the currentSpriteNum).member = "Instrument" &
pInstrument_Icon_Number & "_Note"
end
---------------------------------------------------------------
Does the same thing as you want...
;-)
guran
----- Original Message -----
From: Paul Steven <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 26, 2000 12:11 PM
Subject: RE: <lingo-l> Whats the difference? the currentSpriteNum and
me.spriteNum
> My guess is that you are using Cast Member Scripts and not Behaviors.
> Cast Member Scripts do not receive a "me" parameter, so if you use...
>
> No - I am using all behaviours - I never use Cast member scripts - I was
> warned against using them when I first learnt director.
>
> Weird!
>
> Paul
>
>
>
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