>1) drag the #shape to the score
>2) single-click on the sprite
>3) click a new color on the foreColor chip on the tool palette -- this
>    changes the castMember's color too
>4) blow the sprite back out of the score
>
>Is this what you mean?  The subject line says vector shape, but your
>question looks like you're talking about shapes.

Cool! Thanks, Rob.

Yes, I was talking about shapes--in my first (harried) post, I thought it 
was a vector. When I looked at my cast more closely, I reposted, correcting 
my error :-)



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