Hey Irv,
off the top of my head I believe you need pointToWord(sprite spriteNumber,
whichPoint)
this gives you the number of the word in the text of the sprite you then
have to get the word from the text member by using
textMember.word[whichWord]
HTH,
Rob
> Today, I just want to find out what word a user has
> clicked on. If it were a field member, I would use "the mouseWord" -
> I just need to do the same functionality on a text member (since my
> client wants nice looking antialiased text), but I can't figure out
> the syntax today.
>
> Irv
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