At 1:54 PM -0400 10/17/00, Rob Romanek wrote:
>Hey Irv,
>
>off the top of my head I believe you need  pointToWord(sprite spriteNumber,
>whichPoint)
>
>this gives you the number of the word in the text of the sprite you then
>have to get the word from the text member by using
>textMember.word[whichWord]
>


Thanks everyone for your answers.  Yes, pointToWord is the key to 
what I needed.

I have also heard JD and others talk about field members being phased 
out in the future.  So, I'm not asking for field members to be 
upgraded to handle antialiased text.  I understand that there is no 
more effort being put into enhancing field members.

Instead, I am asking that Text members be upgraded to do things that 
field members can do easily.  This is a perfect example.  If this 
were a field member, I could just get the mouseWord.  But since I 
need to operate on a Text member, I need to add about 5 lines of code 
(which I now see are excellently documented in the manual under 
"pointToWord") to get the exact same functionality.

Irv
-- 
Lingo / Director / Shockwave development for all occasions.

        (Over two millions lines of Lingo code served!)

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