At 1:54 PM -0400 10/17/00, Rob Romanek wrote:
>Hey Irv,
>
>off the top of my head I believe you need pointToWord(sprite spriteNumber,
>whichPoint)
>
>this gives you the number of the word in the text of the sprite you then
>have to get the word from the text member by using
>textMember.word[whichWord]
>
Thanks everyone for your answers. Yes, pointToWord is the key to
what I needed.
I have also heard JD and others talk about field members being phased
out in the future. So, I'm not asking for field members to be
upgraded to handle antialiased text. I understand that there is no
more effort being put into enhancing field members.
Instead, I am asking that Text members be upgraded to do things that
field members can do easily. This is a perfect example. If this
were a field member, I could just get the mouseWord. But since I
need to operate on a Text member, I need to add about 5 lines of code
(which I now see are excellently documented in the manual under
"pointToWord") to get the exact same functionality.
Irv
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