Hi Chris,
Don't set the Sound Cast Member Properties of your sound member
to loop. Try attaching this behavior.
on exitFrame me
if sprite 1 intersects sprite 2 then
if not soundBusy(1) then
puppetSound 1, "whatever"
end if
end if
end
Hope this helps.
John Erazo
----- Original Message -----
From: "chris" <[EMAIL PROTECTED]>
> i'm trying to get a looped sound to play while two sprites intersect, so
> the user can drag a sprite over one sprite and have a certain sound loop
> while the sprites are intersecting (and stop the immediately when they
> aren't), and drag it over another and have another sound loop, etc.
> here's the code i used, which i know is horribly wrong
> if sprite 1 intersects sprite 2 then
> puppetsound 1, "whatever"
> end if
> a sound is played, but only the first millisecond or so.
> any ideas?
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