Hi Chris,

Sorry about my last post. 

You should set your sound cast member properties to loop
and simply attach this behavior.


property pFlag

on prepareFrame me
    if sprite 1 intersects sprite 2 then
        set pFlag = TRUE
  else
        set pFlag = FALSE
  end if
end

on exitFrame me
    if pFlag then
        if not soundBusy(1) then    
            puppetSound 1, "click"
        end if
    end if
end


cheers,
John Erazo


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