Hi Chris,
Sorry about my last post.
You should set your sound cast member properties to loop
and simply attach this behavior.
property pFlag
on prepareFrame me
if sprite 1 intersects sprite 2 then
set pFlag = TRUE
else
set pFlag = FALSE
end if
end
on exitFrame me
if pFlag then
if not soundBusy(1) then
puppetSound 1, "click"
end if
end if
end
cheers,
John Erazo
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