>Does anybody know the way to call a handler as soon as a behavior is
>attached(after getPropertyDescriptionList has been initialized) to a sprite
>in authoring?

I think Buzz Kettles posted something about this the other day. If I 
remember right, he said that GPDL is called twice--once to put up the 
dialog, and again when you finish.

Maybe you could check to see if the properties have been set, then call 
your handler. I haven't tried it, but it's an idea.


Cordially,

Kerry Thompson


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