The trick that we used was to time between them.
Look at some of James Newton's d8 behaviors - we used it to trap some
of his error messaging so that it wouldn't fire twice ...
-Buzz
At 6:35 PM -0700 7/27/01, R. Bhakti Klein wrote:
>oh i didn't see that post of buzz's. that's interesting, although i
>don't see why it should have to call it twice. anyhoo, yes setting a
>boolean property the first time is a fine and dandy workaround...
>-bh
>
>Kerry Thompson wrote:
>>
>> >Does anybody know the way to call a handler as soon as a behavior is
>> >attached(after getPropertyDescriptionList has been initialized) to a sprite
>> >in authoring?
>>
>> I think Buzz Kettles posted something about this the other day. If I
>> remember right, he said that GPDL is called twice--once to put up the
>> dialog, and again when you finish.
>>
>> Maybe you could check to see if the properties have been set, then call
>> your handler. I haven't tried it, but it's an idea.
>>
>> Cordially,
>>
>> Kerry Thompson
>>
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>--
>R. Bhakti Klein
>Instructional Media Developer, Distributed Learning Workshop
>http://www.dlworkshop.net/
>��
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> -- Mother Theresa
>
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