after the GPDL props are returned to the score, they get put in the 
sprite's scriptList.
(sprite(1).scriptlist)

one could call a movie script to fiddle with them.

hth

-Buzz

At 8:50 AM -0700 7/30/01, Morgan Bonar wrote:
>I like your ideas, but unfortunately, I do need to have access to the
>properties for the action to function properly.
>I tired "isOKToAttach", but again I don't have the props. set yet...
>Is there some place after the list is returned (so that we have access to
>the props.) that an action can be called??
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
>LePhuronn
>Sent: Friday, July 27, 2001 7:27 PM
>To: [EMAIL PROTECTED]
>Subject: Re: <lingo-l> action called on attaching behavior to sprite
>
>I actually used this feature in one of my uni projects not so long ago - an
>interactive tutorial system then talks between Director in authroing mode
>and MIAWs.
>
>The only way I could get the routines I wanted to run ONCE was to call them
>from the "isOKToAttach" handler, although this may cause some erratic
>behaviour if you're cropping images through Lingo - it was fine for me to
>send messages around, but actual sprite manipulation might mess things up.
>
>Give it a try though...
>
>Thinking about it, are you wanting to set any properties for the crop or
>not? If it's fully automated then I think the "RunPropertyDialog" handler
>only runs the once and runs before "GetPropertyDescriptionList" if it
>exists.
>
>LePhuronn
>
>
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>
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