oh i didn't see that post of buzz's. that's interesting, although i
don't see why it should have to call it twice. anyhoo, yes setting a
boolean property the first time is a fine and dandy workaround...
-bh

Kerry Thompson wrote:
> 
> >Does anybody know the way to call a handler as soon as a behavior is
> >attached(after getPropertyDescriptionList has been initialized) to a sprite
> >in authoring?
> 
> I think Buzz Kettles posted something about this the other day. If I
> remember right, he said that GPDL is called twice--once to put up the
> dialog, and again when you finish.
> 
> Maybe you could check to see if the properties have been set, then call
> your handler. I haven't tried it, but it's an idea.
> 
> Cordially,
> 
> Kerry Thompson
> 
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
> email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo.  Thanks!]

-- 
R. Bhakti Klein
Instructional Media Developer, Distributed Learning Workshop
http://www.dlworkshop.net/
��
Baritone, Wicki6
http://www.wicki6.com
���
"On Earth, you can only do little things;
but you can do them with a lot of Love."
                              -- Mother Theresa

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to