Yeah, why not have a property list of nested property list, each list
being one of the twelve settings, then clicking on said sprite would make
a global list that nested list, understand?

Course it's also hard to understand exactly what you want to do.

Jumping to a new movie in shockwave has all kinds of problems, load time,
memory leaks, etc.

On Thu, 20 Sep 2001, Buzz Kettles wrote:

> Why jump from movie to movie if the sprites are the same?
> 
> Why not jump to sets of copies of the sprites within the score of the 
> same movie?
> 
> -Buzz
> 
> At 1:50 AM -0700 9/19/01, Richie Jindal wrote:
> >Hi All,
> >
> >I have a movie in which there are 12 sprites...now i
> >want that as per whichever sprite that one clicks the
> >movie will go to another movie, say movieNo2. Now this
> >movieNo2 is the same for all sprites with the
> >difference that as per whichever sprite that one
> >clicks, MovieNo2 will run with a different setting. In
> >short what i want is to be able to pass some
> >parameter, say the spritenum with the gotoNetMovie
> >function. So that in MovieNo2 i can check for this
> >parameter and run it accordingly...
> >is this possible to be done ??? otherwise the slightly
> >cumbersome way wud be to create 12 versions of the
> >same MovieNo2 manually and call the right one from the
> >first movie....But I am looking for a more elegant
> >solution..any ideas??
> >
> >Thanx
> >Richie
> >
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