But I do see your point
pc
Irv Kalb wrote:
> I haven't been following this thread, but there is an error in the
> code below and in the original version.
>
> What you really want to do is to issue the sound fadeout _once_, then
> check on exitFrame. To issue the fadeout once, do it in the
> beginSprite handler (which _is_ issued even in a frame script).
> Then, rather than checking sound volume (it probably would work just
> fine), I would do it with a time check. Something like this
> (untested):
>
> property pEndMilliseconds
>
> on beginSprite me
> nMilliseconds = 500 -- the number of milliseconds over which to fade
> sound(1).fadeout(nMilliseconds) -- start fading channel 1
> pEndMilliseconds = the milliseconds + nMilliseconds --
> millisconds when you want to stop
> end
>
> on exitFrame
> if the milliseconds >= pEndMilliseconds then
> halt
> end if
> end
>
> Hope this helps.
>
> Irv
>
> At 1:06 PM -0700 9/25/01, Peri wrote:
> >You need a go to the frame script in this one
> >Like
> >on exitFrame me
> > sound(1).fadeOut(500)
> >
> > if sound(1).volume = 0 then
> > halt
> > end if
> > go the frame
> >end
> >
> >Oh and use halt rather than exit, as halt will quit the movie in playback, but
> >will only stop the movie in Authoring. No more restarting Director after each
> >playback.
> >
> >Peri
> >
>
> --
>
> Lingo / Director / Shockwave development for all occasions.
>
> (Home-made Lingo cooked up fresh every day just for you.)
>
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