Are you sure you didn't put the scripts on the castmembers?
----- Original Message -----
From: "David Tannenbaum" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 03, 2001 8:27 AM
Subject: <lingo-l> set memberNum messes up go to scripts


I have a number of sprites on the stage.  Most of the sprites have scripts
applied to each sprite (sprite script?)  that tell the playhead to go to
various frames in the score.  I also have a frame script in the script
channel that uses the locH and locV to control the visible of certain
sprites.

I put a script on a couple of other sprites that used the set memberNum(#)=
member("name") to swap one sprite with another castmember.

The go to scripts work until I use the sprites that swap one cast member for
another.  Then the go to scripts don't work.  The  locH and locV  visibility
scripts continue to work.

What's happening?





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