Are you sure you didn't put the scripts on the castmembers?
----- Original Message -----
From: "David Tannenbaum" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 03, 2001 8:27 AM
Subject: <lingo-l> set memberNum messes up go to scripts
I have a number of sprites on the stage. Most of the sprites have scripts
applied to each sprite (sprite script?) that tell the playhead to go to
various frames in the score. I also have a frame script in the script
channel that uses the locH and locV to control the visible of certain
sprites.
I put a script on a couple of other sprites that used the set memberNum(#)=
member("name") to swap one sprite with another castmember.
The go to scripts work until I use the sprites that swap one cast member for
another. Then the go to scripts don't work. The locH and locV visibility
scripts continue to work.
What's happening?
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