the memberNum is a number (& it only works within the same cast).
member("name") is a member reference (member # of castLib #)
try changing your syntax to
set the member of sprite # = member("name")
hth
-Buzz
At 11:27 PM -0700 10/2/01, David Tannenbaum wrote:
>I have a number of sprites on the stage. Most of the sprites have
>scripts applied to each sprite (sprite script?) that tell the
>playhead to go to various frames in the score. I also have a frame
>script in the script channel that uses the locH and locV to control
>the visible of certain sprites.
>
>I put a script on a couple of other sprites that used the set
>memberNum(#)= member("name") to swap one sprite with another
>castmember.
>
>The go to scripts work until I use the sprites that swap one cast
>member for another. Then the go to scripts don�t work. The locH
>and locV visibility scripts continue to work.
>
>What�s happening?
>
>
>
>
>
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