> I put a script on a couple of other sprites that used the
> set memberNum(#)= member("name") to swap one sprite with
> another castmember.I've never seen this used this way before. if you want to swap a sprite's cast member do it like this: property spriteNum sprite(spriteNum).member = member(yourNewMemberName) you have to define spriteNum in your behavior. now the behavior knows what sprite it's supposed to be using. Al Hospers CamberSoft, Inc. al<at>cambersoft<dot>com http://www.cambersoft.com Shockwave and Director development, Lingo programming, CGI scripting. A famous linguist once said: "There is no language wherein a double positive can form a negative." YEAH, RIGHT [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
