> I put a script on a couple of other sprites that used the
> set memberNum(#)= member("name") to swap one sprite with
> another castmember.

I've never seen this used this way before. if you want to swap a
sprite's cast member do it like this:

 property spriteNum

 sprite(spriteNum).member = member(yourNewMemberName)

you have to define spriteNum in your behavior. now the behavior knows
what sprite it's supposed to be using.

Al Hospers
CamberSoft, Inc.
al<at>cambersoft<dot>com
http://www.cambersoft.com

Shockwave and Director development, Lingo programming, CGI scripting.

A famous linguist once said:
"There is no language wherein a double
positive can form a negative."

YEAH, RIGHT



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