I just checked and do not have any scripts attached to castmembers.

Any ideas?

 

thanks

david

>From: "Chris Aernoudt" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: set memberNum messes up go to scripts
>Date: Wed, 3 Oct 2001 08:46:09 +0200
>
>Are you sure you didn't put the scripts on the castmembers?
>----- Original Message -----
>From: "David Tannenbaum" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Wednesday, October 03, 2001 8:27 AM
>Subject: set memberNum messes up go to scripts
>
>
>I have a number of sprites on the stage. Most of the sprites have scripts
>applied to each sprite (sprite script?) that tell the playhead to go to
>various frames in the score. I also have a frame script in the script
>channel that uses the locH and locV to control the visible of certain
>sprites.
>
>I put a script on a couple of other sprites that used the set memberNum(#)=
>member("name") to swap one sprite with another castmember.
>
>The go to scripts work until I use the sprites that swap one cast member for
>another. Then the go to scripts don't work. The locH and locV visibility
>scripts continue to work.
>
>What's happening?
>
>
>
>
>
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