>>However the scene finished too quickly in the score. So I used an
>Don't put it in a sprite channel or a movie script--it won't do any good.
>If you're unsure of which is the sprite channel, look in the Director help,
>Using Director -> Director Basics -> About channels in the score.
A sprite channel was where I placed my sound file.
>>Also, lingo scripts in a handler execute from the top first statement
>>downward to the last statement. Is this correct?
>
>Yes--top down. There's a gotcha, though. Take this code:
>
>global gSomething
>global gMax
>
>on exitFrame
> if gSomething > gMax then
> go the frame + 1
> gSomething = 0
> end if
>end
>
>In most languages, you would expect the line "gSomething = 0" to not
>execute. In Lingo, however, a "go to" doesn't keep the rest of the code in
>the handler from executing. Lotsa people been caught by that one.
>
>
Thank you! This was the answer I wanted. I believe I have phrased the
question wrongly. Sorry if I was misleading to some of you. However, I do
appreciate Al's and Irv's replies. Thank you for pointing me to your
excellent article, Irv.
I actually wanted to know of ways when the execution of scripts was not top
down and under what circumstances was it desirable to have this sequence
disrupted.
I believe this knowledge will help me write a so-called 'better' script.
May I know why?
Many thanks.
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