>A sprite channel was where I placed my sound file.

Yes, it was in channel 4. That's why sound(4).fadeOut() didn't work--that's 
a sound channel.

Likewise a frame script won't work in a sprite channel--it has to be in the 
script channel, just below the sound channels.



>I actually wanted to know of ways when the execution of scripts was not 
>top down

it's always top down, unless you're in a loop:

hellFrozenOver = FALSE

repeat while NOT hellFrozenOver
   getStatus (mitesh)
   if mitesh = guru then
     hellFrozenOver = TRUE
   end if
end repeat

>  and under what circumstances was it desirable to have this sequence 
> disrupted.

When you want to do something else.

Cordially,

Kerry Thompson


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