>A sprite channel was where I placed my sound file.
Yes, it was in channel 4. That's why sound(4).fadeOut() didn't work--that's
a sound channel.
Likewise a frame script won't work in a sprite channel--it has to be in the
script channel, just below the sound channels.
>I actually wanted to know of ways when the execution of scripts was not
>top down
it's always top down, unless you're in a loop:
hellFrozenOver = FALSE
repeat while NOT hellFrozenOver
getStatus (mitesh)
if mitesh = guru then
hellFrozenOver = TRUE
end if
end repeat
> and under what circumstances was it desirable to have this sequence
> disrupted.
When you want to do something else.
Cordially,
Kerry Thompson
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