>
>>The reason why I used a  wait command in a section of the movie was
>>because I wanted the s-o qt movie to play on - though there was no sound 
>>loop.
>
>Check the Lingo Dictionary for movieRate. With your QT in sprite channel 4,
>this:
>
>if sprite(4).movieRate = 0
>
>will check to see if it's still playing. If it's 0, it's not playing.
>

Thanks Kerry, the sound file is playing.I can even hear it now.

The problem is that in removing the wait command the scenes just go forward 
without a pause... In some scenes, the user hasn't finished reading 
everything when the scene  changes...

How do I solve this problem? Just leave the 'wait command' as is?


Genevieve




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