> if you want the mouseleave handler to execute on mouseup try
> 
> sendsprite(me.spritenum,#mouseleave)within the mouseup handler this should
> reset the cursor to the original settings.
> 
> be sure to send the event before you transfer control(before the go frame
> command).

if you're calling it from inside the same script, you don't
need to use sendSprite.

on mouseUp me
  mouseLeave me
end

if it's in a different behavior attached to the sprite, though, 
i believe you have to use sendSprite(spriteNum,#mouseLeave).

:)



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