At 03:03 AM 10/24/01 -0400, you wrote:
> > My second question is about the cursor change. On mouseEnter I change
> > the cursor to a finger and on mouseLeave it goes back to arrow but of
> > cousre when the sprite is clicked and movie goes to another frame the
> > cursor remains a finger (no mouseLeave executed). Should I add a score
> > script to on prepareFame to go back to arrow? or some other way.
>
>You should not use cursor to change the cursor, if at all possible.
>Instead, use the cursor of sprite property.

Well, if you're sure you're not going to overlay something with a MIAW, you 
don't want two cursor states (open hand for roll, closed hand for down), 
etc. etc. then you want to use the .cursor .

I switched a bunch of code over to .cursor and regretted it very soon after 
because of those sorts of things (and now instead of 'choose a cursor' in 
my gpdl I've got 'what kinda cursor setting do you want' as well).


>Using the cursor command causes undue strain on the OS, whereas
>the cursor of sprite does not.  I remember there being a pretty
>in-depth discussion about this subject on this list or Direct-L
>awhile back, and it was said that using cursor of sprite was more
>stable than using cursor, especially if you're changing the cursor
>quite a bit.  Something about cursor changing it on a system level
>and the cursor of sprite changing it on a Director level.

Yes, you want to use .cursor when possible, but don't take that as a 
blanket statement, either.

-----
Roy Crisman
Senior Macromedia Programmer
(716)724-4054
[EMAIL PROTECTED]


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