At 03:03 AM 10/24/01 -0400, you wrote: > > My second question is about the cursor change. On mouseEnter I change > > the cursor to a finger and on mouseLeave it goes back to arrow but of > > cousre when the sprite is clicked and movie goes to another frame the > > cursor remains a finger (no mouseLeave executed). Should I add a score > > script to on prepareFame to go back to arrow? or some other way. > >You should not use cursor to change the cursor, if at all possible. >Instead, use the cursor of sprite property.
Well, if you're sure you're not going to overlay something with a MIAW, you don't want two cursor states (open hand for roll, closed hand for down), etc. etc. then you want to use the .cursor . I switched a bunch of code over to .cursor and regretted it very soon after because of those sorts of things (and now instead of 'choose a cursor' in my gpdl I've got 'what kinda cursor setting do you want' as well). >Using the cursor command causes undue strain on the OS, whereas >the cursor of sprite does not. I remember there being a pretty >in-depth discussion about this subject on this list or Direct-L >awhile back, and it was said that using cursor of sprite was more >stable than using cursor, especially if you're changing the cursor >quite a bit. Something about cursor changing it on a system level >and the cursor of sprite changing it on a Director level. Yes, you want to use .cursor when possible, but don't take that as a blanket statement, either. ----- Roy Crisman Senior Macromedia Programmer (716)724-4054 [EMAIL PROTECTED] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
