For most members, you could swap the media of the member, but since this is quicktime & the media is always external, change the member.filename.
sprite references are to within this playhead's view. hth -Buzz At 7:08 PM -0500 10/27/01, Jorge Pena wrote: >Hi Michael. > >I don't think you can change a sprite on another frame... However, what >you may be able to do is to have a dummy member and change the member >from a previous frame... Or you can try to position the alternate qt >off-stage an on the beginSprite handler reposition it where you want it >to go. It may make the flickering go away... > >HTH > >Jorge > >-----Original Message----- >Hi! > >Maybe the answer to my question is a straight and simple "no", but I >will >post it anyway: > >Is it possible to change the member of a sprite with the playback head >not >being on the corresponding frame? > > >For example: Suppose the playback head is in frame 5 and you wanted to >program this: > >sprite(1 of frame 10).member = "x". > > > >Here's why I would like to be able to do this: > >I want to change the cast member of a Quicktime sprite before I enter >that >sprite, because if I change it in an on beginSprite handler, the change >causes a flickering. > > > >[To remove yourself from this list, or to change to digest mode, go to >http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, >email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) >Lingo-L is for learning and helping with programming Lingo. Thanks!] [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
