>I am confused. TimeOut objects apparently do not entail parent-child scripts.
That's right. TimeOut objects are built in starting with D8.0.
>Sorry, but how do I tell Director where it is?
Your line from the help file is the only relevant one (new is used for a
lot of things other than timeOut objects):
This statement creates a new timout object called intervalTimer that will
send a timeout event to the on minuteBeep handler in the child object
playerOne every 60 seconds:
timeout("intervalTimer").new(60000, #minuteBeep, playerOne)
playerOne in this case is a script instance.
>I put the following in a movie script. (On the top of the script window it
>says Movie Script 4):
>
>timeOut("bideAWee").new(8000, #goNext)
>
>Actually, should I place it in my movie script?
No. That line needs to go into a script--probably a frame script--where you
want to pause. I gave it as an example of how to create a timeOut object. I
don't know your code, so you have to figure out where to put it.
>Do I need to keep on calling all the frames? How does Director know which
>place I am referring to?
You could pass an argument that is the frame label you want to go to. e.g.:
timeOut("bideAWee").new(8000, #goNext("Markerx"))
Then you need to have a parameter in your goNext marker, and use that
passed parameter in your "go to " command.
>I then used on beginSprite me instead of on EnterFrame but there was no
>'timeOut'.
How do you know there was no timeOut. Did you trace the code in the
debugger? What did you put in the beginSprite handler, exactly? Set a break
point on it and see what happens.
Cordially,
Kerry Thompson
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