>I'm kind of guessing, because I don't know what's in these scenes, but
>there are several things you can do:
>
>- slow the tempo down (look up puppetTempo)
>- use the frame script loop to temporarily halt until a button is clicked
>- stretch out the sprite spans
>- use a timeOut object to trigger the move (look under "new" in the Lingo
>Dictionary in Help)


Thanks very much, Kerry.

Let me look into what you have written ( again, you have taken the time & 
trouble to write so much) and see what I can use to solve my problem.



If I need any further clarification, I'll post again.



Genevieve





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