>I have other problems. In another section of the movie, there are no actions. >This is something like the credits of a movie - that's where the problem >is now. > >I meant removing the wait command from these scenes.
I'm kind of guessing, because I don't know what's in these scenes, but there are several things you can do: - slow the tempo down (look up puppetTempo) - use the frame script loop to temporarily halt until a button is clicked - stretch out the sprite spans - use a timeOut object to trigger the move (look under "new" in the Lingo Dictionary in Help) Here's an example of how to pause on a screen. You have a button on screen (it can be just a bitmap) with this behavior: on mouseUp me sendSprite(0, #moveOn) -- sprite 0 is the script channel end and in the script channel, a frame before you want to hold, put this: global gPausing on exitFrame gPausing = TRUE end and in the next frame, this frame script: global gPausing on exitFrame if gPausing = TRUE then go the frame end on moveOn gPausing = FALSE end Can you describe in a bit more detail what you want to do? We can be more specific then. Cordially, Kerry Thompson [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
