>I have other problems. In another section of the movie,  there are no actions.
>This is something like the credits of a movie  - that's where the problem 
>is now.
>
>I meant removing the wait command from these scenes.

I'm kind of guessing, because I don't know what's in these scenes, but 
there are several things you can do:

- slow the tempo down (look up puppetTempo)
- use the frame script loop to temporarily halt until a button is clicked
- stretch out the sprite spans
- use a timeOut object to trigger the move (look under "new" in the Lingo 
Dictionary in Help)

Here's an example of how to pause on a screen. You have a button on screen 
(it can be just a bitmap) with this behavior:

on mouseUp me
   sendSprite(0, #moveOn) -- sprite 0 is the script channel
end

and in the script channel, a frame before you want to hold, put this:

global gPausing
on exitFrame
   gPausing = TRUE
end

and in the next frame, this frame script:

global gPausing

on exitFrame
   if gPausing = TRUE then go the frame
end

on moveOn
   gPausing = FALSE
end

Can you describe in a bit more detail what you want to do? We can be more 
specific then.

Cordially,

Kerry Thompson


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