Thanks Fabrice,
I've solve the problem changing the object, with an other identical object without
behav. Luckily in this case the obj is a vector, so the solution even if not
refined is not heavy.
I'll show the same, maybe interesting to understand...


Fabrice wrote:

> don't know how you've defined the 3 vars,
> but lets say before you drag that
> you have
> dragobjectlist =[0,0,0]

Still dont love the list :-(  will work on!

Now I've got something like that:
_____________________________

 if sprite(the currentspritenum).loc<>porigine then
    goccupato3=2
  ELSE
    goccupato3=0
    updatestage
  end if
end
on mouseLeave
  if goccupato3=2 then
    sprite(60).visible=TRUE
    sprite(60).member="numeri"
   sprite(17).moveableSprite = FALSE
    sprite(19).moveableSprite = FALSE

  ELSE
     sprite(60).visible=FALSE
    sprite(60).member="tenda_swf"
   sprite(17).moveableSprite = true
    sprite(19).moveableSprite = true
    updatestage
  end if
end
_________________________________

The global goccupato assume a different value (1,2,3) depending on the object that
is in the box.
Of course with the solution I'll use the moveablesprite is not useful anymore!
Thanks for ypur help!
Bye
Gg





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