Thanks Fabrice,
I've solve the problem changing the object, with an other identical object without
behav. Luckily in this case the obj is a vector, so the solution even if not
refined is not heavy.
I'll show the same, maybe interesting to understand...
Fabrice wrote:
> don't know how you've defined the 3 vars,
> but lets say before you drag that
> you have
> dragobjectlist =[0,0,0]
Still dont love the list :-( will work on!
Now I've got something like that:
_____________________________
if sprite(the currentspritenum).loc<>porigine then
goccupato3=2
ELSE
goccupato3=0
updatestage
end if
end
on mouseLeave
if goccupato3=2 then
sprite(60).visible=TRUE
sprite(60).member="numeri"
sprite(17).moveableSprite = FALSE
sprite(19).moveableSprite = FALSE
ELSE
sprite(60).visible=FALSE
sprite(60).member="tenda_swf"
sprite(17).moveableSprite = true
sprite(19).moveableSprite = true
updatestage
end if
end
_________________________________
The global goccupato assume a different value (1,2,3) depending on the object that
is in the box.
Of course with the solution I'll use the moveablesprite is not useful anymore!
Thanks for ypur help!
Bye
Gg
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]