Don't love them at first too, but know i start to love them, specially because they
spare lots of typing...


Fabrice

Giulio Genti wrote:

> Thanks Fabrice,
> I've solve the problem changing the object, with an other identical object without
> behav. Luckily in this case the obj is a vector, so the solution even if not
> refined is not heavy.
> I'll show the same, maybe interesting to understand...
>
> Fabrice wrote:
>
> > don't know how you've defined the 3 vars,
> > but lets say before you drag that
> > you have
> > dragobjectlist =[0,0,0]
>
> Still dont love the list :-(  will work on!
>
> Now I've got something like that:
> _____________________________
>
>  if sprite(the currentspritenum).loc<>porigine then
>     goccupato3=2
>   ELSE
>     goccupato3=0
>     updatestage
>   end if
> end
> on mouseLeave
>   if goccupato3=2 then
>     sprite(60).visible=TRUE
>     sprite(60).member="numeri"
>    sprite(17).moveableSprite = FALSE
>     sprite(19).moveableSprite = FALSE
>
>   ELSE
>      sprite(60).visible=FALSE
>     sprite(60).member="tenda_swf"
>    sprite(17).moveableSprite = true
>     sprite(19).moveableSprite = true
>     updatestage
>   end if
> end
> _________________________________
>
> The global goccupato assume a different value (1,2,3) depending on the object that
> is in the box.
> Of course with the solution I'll use the moveablesprite is not useful anymore!
> Thanks for ypur help!
> Bye
> Gg
>
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