Don't love them at first too, but know i start to love them, specially because they spare lots of typing...
Fabrice Giulio Genti wrote: > Thanks Fabrice, > I've solve the problem changing the object, with an other identical object without > behav. Luckily in this case the obj is a vector, so the solution even if not > refined is not heavy. > I'll show the same, maybe interesting to understand... > > Fabrice wrote: > > > don't know how you've defined the 3 vars, > > but lets say before you drag that > > you have > > dragobjectlist =[0,0,0] > > Still dont love the list :-( will work on! > > Now I've got something like that: > _____________________________ > > if sprite(the currentspritenum).loc<>porigine then > goccupato3=2 > ELSE > goccupato3=0 > updatestage > end if > end > on mouseLeave > if goccupato3=2 then > sprite(60).visible=TRUE > sprite(60).member="numeri" > sprite(17).moveableSprite = FALSE > sprite(19).moveableSprite = FALSE > > ELSE > sprite(60).visible=FALSE > sprite(60).member="tenda_swf" > sprite(17).moveableSprite = true > sprite(19).moveableSprite = true > updatestage > end if > end > _________________________________ > > The global goccupato assume a different value (1,2,3) depending on the object that > is in the box. > Of course with the solution I'll use the moveablesprite is not useful anymore! > Thanks for ypur help! > Bye > Gg > > [To remove yourself from this list, or to change to digest mode, go to > http://www.penworks.com/lingo-l.cgi To post messages to the list, > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) > Lingo-L is for learning and helping with programming Lingo. Thanks!] -- Zuidzijde reclamebureau http://www.zuidzijde.nl [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
