whats the right call to check if if twoo specifics models are in contact?

4 models have a collison modifiers, using collideany it works, like this,
obj.registerForEvent(#collideAny, #explode, 0)

now i want to define different effects by different model collision.
like for example, model sugar and coffee does "puppetsound " ploop, spoon and cup
coffee does: tingding...etc.
all those little guys have a collison modifier placed on.


using havok this is the syntax, what's the standard one for dir?
phavok.registerInterest("spoon", "cup", 0, 1, #hDetectCollisioncupspoon me)
phavok.registerInterest("sugar", "coffee", 0, 1, #hDetectCollisionsugarcoffee me)


  obj.registerForEvent(#collidewith, "cube", #explode,0) ??????????

to formulate my question on another way: whats the right syntax when using
#collidewith?

fabrice

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